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중·고등학생 미디어아트·디자인 진로 가이드 — KAIST 산업디자인학과 · XD Lab 〈Living Geometry 2026〉

미디어아트·인터랙션 디자인·UX·HCI·디자인공학 분야로의 진학을 고민하는 중·고등학생들을 위한 가이드입니다. 〈Living Geometry 2026〉은 KAIST 산업디자인학과 경험디자인연구실(XD Lab)의 작가·연구자들이 직접 기획·개발한 미디어아트 특별전으로, 학과의 연구·작업 흐름을 한 자리에서 무료로 직접 살펴볼 수 있는 기회입니다.

왜 입시·진로 탐색에 좋은가

전시를 기획·개발한 KAIST 산업디자인학과는 1986년 국내 공과대학 최초의 디자인 학과로 설립된 이래, 제품 디자인을 넘어 HCI·인터랙션·UX·미디어아트·서비스 및 시스템 디자인 분야를 선도해 왔습니다. 2025 QS 세계대학 학과별 순위(Arts and Design)에서 세계 28위(국내 1위)에 올랐고, iF 디자인 랭킹 2025 교육기관 부문에서 세계 1위를 기록했습니다. 학생이 ‘디자인을 한국에서, 공대에서’ 공부한다는 것이 어떤 모습인지 — 그 결과물 중 하나를 직접 볼 수 있습니다.

전시는 강이연(Yiyun Kang) 교수가 디렉터로 이끄는 경험디자인연구실(XD Lab)이 기획·제작했습니다. 강이연 교수는 Google·NASA·Max Mara·BTS 등 세계적 기관과 협력하고 Victoria and Albert Museum, COP28 등에서 개인전을 열었으며 TED 2026 등에서 강연한 작가입니다. 전시에는 박사과정 최정윤(Jeanyoon Choi · Royal College of Art 정보경험디자인 출신), 석사과정 황인태·서민혁 등 학과 내 연구자들이 참여 작가로 함께 합니다.

전시는 ‘미디어아트와 학술 연구가 어떻게 한 작업 안에서 만나는지’를 보여주는 사례이기도 합니다. XD Lab의 연구 결과는 Leonardo Journal(MIT Press), ACM SIGGRAPH, ACM DIS 등 학술지·컨퍼런스에 발표되고 있으며, 동시에 Red Dot Award·iF Design Award 등 디자인 공모에서 수상한 이력을 갖고 있습니다.

포트폴리오에 영감을 주는 작업 흐름

전시 7개 작품은 ‘영상 작업 → 인터랙티브 설치 → 생성형 웹 작업’으로 매체와 도구의 폭을 보여줍니다. 진학 분야별로 살펴볼 수 있는 작품 흐름은 다음과 같습니다.

디자인공학·UX·HCI 관심: 황인태 〈Goldilocks〉(7가지 기상 요소를 조작하는 인터랙티브 데이터 시각화)와 〈Vessel〉(맥박 센서로 생체 데이터와 도시 데이터를 결합하는 데이터 조각). 사용자 입력·센서·데이터 시각화의 결합 사례.

웹·코드·생성형 AI 관심: 최정윤 〈Banpo-Xism〉(다중 기기 웹 작품으로, AI로 생성된 아파트·사운드·텍스트·코드를 결합하는 인터랙션 환경). 본인 핸드폰으로 직접 체험합니다.

영상·미디어아트·연출 관심: 강이연 〈Vanishing 2.0〉·〈Technosphere〉, 서민혁 〈Post-Vanishing〉. 인류세·테크노스피어·포스트 휴먼 도시를 단채널 영상으로 풀어낸 결과물.

공간·설치·연출 관심: 서민혁 〈City'scape + Tied〉. ‘문’이라는 물리적 장치 + TV 스크린 + 인터랙티브 설치를 결합한 상황 디자인.

방문 후 살펴볼 자료

관람 후에는 학과·연구실·작가의 공식 자료를 함께 살펴보면서 진학 방향을 구체화해 보세요. 아래 ‘이어 보면 좋은 링크’를 참고하세요.

방문 정보

전시 메인 페이지로 돌아가기

Students' Career Guide — Media Art, Interaction Design, HCI · KAIST Industrial Design at Living Geometry 2026

A guide for middle- and high-school students considering media art, interaction design, UX, HCI, or design-engineering at the university level. Living Geometry 2026 is curated and developed in-house by KAIST's Experience Design Lab (XD Lab), so visitors can see one continuous output of the department's artistic and research practice — for free, in one place.

Why it helps when you're choosing a path

KAIST Industrial Design — the department behind the show — was founded in 1986 as the first design department at any Korean engineering college, and has grown from product design into HCI, interaction, UX, media art, and service & systems design. In the 2025 QS World Rankings by Subject (Arts and Design) it placed 28th worldwide and 1st in Korea; in the 2025 iF Design Ranking it ranked 1st worldwide among education institutions.

The show is led by Professor Yiyun Kang, director of XD Lab, who has collaborated with Google, NASA, Max Mara, and BTS, held solo exhibitions at the Victoria and Albert Museum and COP28, and given talks at venues including TED 2026. Participating artists include PhD researcher Jeanyoon Choi (Royal College of Art, Information Experience Design) and Master's researchers Intae Hwang and Minhyeok Seo.

Living Geometry 2026 is also a useful case study of how artistic practice and academic research coexist: XD Lab publishes in Leonardo (MIT Press), ACM SIGGRAPH, and ACM DIS, while also receiving honors such as the Red Dot Award and iF Design Award.

Pathways and works to look at

The seven works span video, sensor-driven installation, and a multi-device generative web piece — a useful sample of the discipline's range.

Toward design engineering, UX, HCI: Intae Hwang's Goldilocks (interactive data visualization driven by visitor-set weather parameters) and Vessel (pulse-sensor data sculpture). A study in input + sensor + data visualization.

Toward web, code, generative AI: Jeanyoon Choi's Banpo-Xism — a multi-device web work fusing AI-generated apartments, sound, text, and code. Visitors run it on their own phone.

Toward video and media art: Yiyun Kang's Vanishing 2.0 and Technosphere; Minhyeok Seo's Post-Vanishing — Anthropocene, technosphere, and post-human city in single-channel video form.

Toward spatial / installation practice: Minhyeok Seo's City'scape + Tied — a situational design fusing a physical door, a TV screen, and an interactive installation.

After your visit

Pair the visit with reading from the department, the lab, and the artists themselves. See the linked resources below.

Visit

Back to exhibition main page

Students' Career Guide — Media Art, Interaction Design, HCI · KAIST Industrial Design at Living Geometry 2026

Students' Career Guide — Media Art, Interaction Design, HCI · KAIST Industrial Design at Living Geometry 2026

A guide for middle- and high-school students considering media art, interaction design, UX, HCI, or design-engineering at the university level. Living Geometry 2026 is curated and developed in-house by KAIST's Experience Design Lab (XD Lab), so visitors can see one continuous output of the department's artistic and research practice — for free, in one place.


Why it helps when you're choosing a path

KAIST Industrial Design — the department behind the show — was founded in 1986 as the first design department at any Korean engineering college, and has grown from product design into HCI, interaction, UX, media art, and service & systems design. In the 2025 QS World Rankings by Subject (Arts and Design) it placed 28th worldwide and 1st in Korea; in the 2025 iF Design Ranking it ranked 1st worldwide among education institutions.

The show is led by Professor Yiyun Kang, director of XD Lab, who has collaborated with Google, NASA, Max Mara, and BTS, held solo exhibitions at the Victoria and Albert Museum and COP28, and given talks at venues including TED 2026. Participating artists include PhD researcher Jeanyoon Choi (Royal College of Art, Information Experience Design) and Master's researchers Intae Hwang and Minhyeok Seo.

Living Geometry 2026 is also a useful case study of how artistic practice and academic research coexist: XD Lab publishes in Leonardo (MIT Press), ACM SIGGRAPH, and ACM DIS, while also receiving honors such as the Red Dot Award and iF Design Award.


Pathways and works to look at

The seven works span video, sensor-driven installation, and a multi-device generative web piece — a useful sample of the discipline's range.

Toward design engineering, UX, HCI: Intae Hwang's Goldilocks (interactive data visualization driven by visitor-set weather parameters) and Vessel (pulse-sensor data sculpture). A study in input + sensor + data visualization.

Toward web, code, generative AI: Jeanyoon Choi's Banpo-Xism — a multi-device web work fusing AI-generated apartments, sound, text, and code. Visitors run it on their own phone.

Toward video and media art: Yiyun Kang's Vanishing 2.0 and Technosphere; Minhyeok Seo's Post-Vanishing — Anthropocene, technosphere, and post-human city in single-channel video form.

Toward spatial / installation practice: Minhyeok Seo's City'scape + Tied — a situational design fusing a physical door, a TV screen, and an interactive installation.


After your visit

Pair the visit with reading from the department, the lab, and the artists themselves. See the linked resources below.


Works in the exhibition


Participating artists


Visit

Dates :: May 1 – Jun 28, 2026 (daily)
Hours :: Daily 10:00 – 18:00 (last entry 17:45)
Admission :: Free, no reservation
Venue :: YDP Artsquare (Times Square B2F, 15 Yeongjung-ro, Yeongdeungpo-gu, Seoul · Gate 14)
Transit :: 3-min walk from Yeongdeungpo Station (Line 1 / KTX)
Suggested duration :: ~60–90 min
School groups :: Contact YDP Artsquare in advance (+82-2-3457-7751)

About the exhibition

Living Geometry 2026 is a media-art special exhibition curated and developed by the KAIST Experience Design Lab (XD Lab) within KAIST's Department of Industrial Design. It re-threads Yeongdeungpo's visible urban landscape, its invisible data, and the emotional strata behind them in a geometric language — recasting the city, beyond a stilled aggregate of concrete, as an organism in continual pulse. Seven works span single-channel video, interactive installation, and multi-device web art.

  • Title :: Living Geometry 2026 · 생동 기하학 (Living Geometry)
  • Dates :: May 1 – Jun 28, 2026
  • Hours :: Daily 10:00–18:00 (last entry 17:45)
  • Venue :: YDP Artsquare · Times Square B2F, 15 Yeongjung-ro, Yeongdeungpo-gu, Seoul
  • Admission :: Free admission
  • Curation & development :: KAIST Industrial Design — Experience Design Lab (XD Lab)
  • Host / Organizer :: Host: Yeongdeungpo-gu · Organizer: YDP Artsquare
  • Participating artists :: Yiyun Kang (강이연) · Jeanyoon Choi (최정윤) · Intae Hwang (황인태) · Minhyeok Seo (서민혁)
  • Works :: 〈Vanishing 2.0〉(배니싱 2.0) · 〈Technosphere〉(테크노스피어) · 〈Post-Vanishing〉(사라진 후에) · 〈City'scape + Tied〉(떨어지지 않는 풍경) · 〈Goldilocks〉(골디락스) · 〈Vessel〉(베슬) · 〈∫〉
  • Lab :: XD Lab · ID KAIST · KAIST

YDP Artsquare · Times Square B2F, 15 Yeongjung-ro, Yeongdeungpo-gu, Seoul

May 1 – June 28, 2026 · Free admission

Curated & developed by KAIST Experience Design Lab (XD Lab)

Living Geometry 2026 · XD Lab · YDP Artsquare · KAIST